Encounter Rate Formula:
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Definition: This calculator estimates the probability of encountering a Pokemon based on base rate, environmental modifiers, and area size.
Purpose: It helps Pokemon trainers understand and predict encounter probabilities in different game environments.
The calculator uses the formula:
Where:
Explanation: The base encounter rate is adjusted by environmental factors and then divided by the area size to determine the final encounter probability.
Details: Understanding encounter rates helps trainers optimize their hunting strategies and time management in the game.
Tips: Enter the base encounter rate (from game data), modifiers (default 1.0), and area size in square meters. All values must be > 0.
Q1: Where do I find the base encounter rate?
A: Base rates are typically found in game documentation or community resources for specific Pokemon species.
Q2: What are common modifier values?
A: Modifiers range from 0.5 (low encounter areas) to 2.0 (high encounter areas), with 1.0 being normal.
Q3: How do I determine area size?
A: Area size can be estimated from game maps or calculated based on in-game movement measurements.
Q4: Does this account for special conditions?
A: No, additional factors like time of day or special items would require further adjustment to the modifiers.
Q5: Why is the result so small?
A: Encounter rates per step are typically small fractions, as they represent probability per individual step taken.