Projectile Motion Formulas:
Where:
x: Horizontal distance (m)
y: Vertical distance (m)
v₀: Initial velocity (m/s)
θ: Launch angle (degrees)
t: Time (s)
g: Gravitational acceleration (9.81 m/s²)
From: | To: |
Definition: This calculator computes the horizontal and vertical positions of a projectile at a given time based on initial velocity and launch angle.
Purpose: It helps physics students, engineers, and sports professionals analyze projectile trajectories for various applications.
The calculator uses the projectile motion equations:
Where:
Explanation: The horizontal motion is constant velocity, while vertical motion is affected by gravity.
Details: Understanding projectile motion is essential for ballistics, sports physics, engineering applications, and basic physics education.
Tips: Enter the initial velocity (m/s), launch angle (0-90°), and time (seconds). All values must be ≥ 0.
Q1: What if I get a negative y value?
A: A negative y value means the projectile has descended below the initial launch height.
Q2: How do I calculate maximum height?
A: Maximum height occurs when vertical velocity becomes zero. Use \( t = v_0 \cdot \sin(\theta)/g \) in the y equation.
Q3: What about air resistance?
A: These equations ignore air resistance, which significantly affects real-world projectiles.
Q4: What's the range of valid angles?
A: Angles should be between 0° (horizontal) and 90° (vertical) for standard projectile motion.
Q5: Can I calculate time of flight?
A: Total flight time is \( 2 \cdot v_0 \cdot \sin(\theta)/g \) for level ground.